May 09, 2007, 08:02 PM // 20:02
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#161
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by fb2000
well, the "PvP skins" could be just that -> say a PvP Sword with a Crystalline skin, still blue, still PvP Sword in the name, just the "skin" being that of a crystalline.. am I the only one that reads the description like this?
they didnt say pvp items or pve items skins or soemthing, could be a mistake on their part tho.
anyway, cool down a bit and lets see. if its like I suppose it could be, most of your issues will work out just ok
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Uh. Duh. The point of a skin is so that it looks like a Crystaline.
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May 09, 2007, 08:04 PM // 20:04
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#162
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Desert Nomad
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Quote:
Originally Posted by Zinger314
Uh. Duh. The point of a skin is so that it looks like a Crystaline.
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yes, I guess owning a customized Blue sword req9 with the crystalline sword skin is something to worry about..
i also dont really get it what gets you so worried, keeping in mind you/we know absolutely nothing about the actual prices/skins/way this works. (yar imma do /B on them as u did, its fashionable)
Last edited by fb2000; May 09, 2007 at 08:11 PM // 20:11..
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May 09, 2007, 08:08 PM // 20:08
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#163
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Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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Quote:
Originally Posted by fb2000
yes, I guess owning a customized Blue sword req9 with the crystalline sword skin is something to worry about..
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I have a crystalline sword (called a long sword) from pre searing and I can put it on any pvp caster. Of course, this must be a problem?
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May 09, 2007, 08:11 PM // 20:11
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#164
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Spazzer
I think this is a great idea, and it won't affect pve players in the slightest.
Why must we always find a reason to complain? ?_?
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Yea...except the drop in ecto price >.>
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May 09, 2007, 08:12 PM // 20:12
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#165
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by SirJackassIII
Gather information on the total amount of skills ever nerfed for PvE. I'll give you a hint, it's a total of 2 (!!!), whereas the main skill for a crapload of farmbuilds (PS) remains unnerfed due to protest from PvP'ers saying it'd break the skill. Every suggestion ever made about a possible change for PS has been shot down by PvP'ers.
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This is because if you read the skill description and learn how the skill acts, in the skills design, it works flawlessly. there is nothing broken about it. The brokenness comes from the ability to take advantage of this by lowering your health to a point where you take virtually no damage and can be able to regenerate health faster than the enemies can deal it. The skill is working fine, its the game mechanics that allow this skill to be abused in this way.
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May 09, 2007, 08:13 PM // 20:13
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#166
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Quote:
Originally Posted by Narcism
I have a crystalline sword (called a long sword) from pre searing and I can put it on any pvp caster. Of course, this must be a problem?
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No, because the stats are crap.
The name really doesn't matter much, you'll have a max damage 15^50 req 9 sword with a Chrystaline skin, something PvE'ers can't even get even if they wanted to (best is purple from Kilroy chests, try getting 15^50 low req on a purple...).
EDIT:
Quote:
Originally Posted by MistressYichi
This is because if you read the skill description and learn how the skill acts, in the skills design, it works flawlessly. there is nothing broken about it. The brokenness comes from the ability to take advantage of this by lowering your health to a point where you take virtually no damage and can be able to regenerate health faster than the enemies can deal it. The skill is working fine, its the game mechanics that allow this skill to be abused in this way.
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Then explain why trying to "balance" this skill for PvE gets shot down? Mid you, it's proposals like "Target loses a minimum of 20 HP if PS is triggered" or the SB change of it ending after 10 hits.
Last edited by SirJackassIII; May 09, 2007 at 08:19 PM // 20:19..
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May 09, 2007, 08:14 PM // 20:14
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#167
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Frost Gate Guardian
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You guys making it sounds like they're giving away free reward points. If a runic skin cost like 2k reward points, it is much better if you spend those time farming.
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May 09, 2007, 08:20 PM // 20:20
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#168
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by Retribution X
I spend a few hundred hours farming for a 15>50 req 8 sephis axe. it sells for around 500k.
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That's great, I spend a few hours if that in hard mode and farm for my req12 15^50 sephis axe, it sells for around nothing, what's your point? Your sephis is still worth more than mine. The skins them selves won't be devalued, in PVE it's a combination of both that determines the cost, not to mention which campaign said item is dropped or where it can be found.
Quote:
Originally Posted by Retribution X
I'd wager a guess, it's not that hard to get this skin in PvP. I'd also wager a guess, that when this gets implemented, the only "Elite Skins" PvE'rs will have is Unique greens.
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Guess all you want until we know the facts what you think/or say upon the issue means little. How the .... do you know what REWARD point TIER the sephis is going to fall under, plz...
Quote:
Originally Posted by Retribution X
And what the hell do you know about why I PvE? I PvE to get rare, super cool items that nobody else has that they all want. But with this, now everyone and their grandmother will have a brute, or a crystaline, or an elemental sword...
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Please take notice to what I have typed in my last post, I asked why do you PVE? with a question mark, thanks for trying to flame me followed by a followup I obviously already knew.
Quote:
Originally Posted by Retribution X
I don't think I should be considered "leet sauce" because I wear 15k armor. I think PvE should be the only ones to have access to it though.
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You're entitled to your thoughts surely. It's still crying though.
Quote:
Originally Posted by Retribution X
How would you feel if all us PvE'rs got rank/faction 10 times faster than you? I'd bet you'd be pissed.
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Don't mention rank because that's a different subject.
PVP'ers don't gain faction faster than gold, wtf crack do you smoke. Since this isn't about turning faction in, it's ABOUT REWARD POINTS, and you still have no freaken clue how they are gained.
Quote:
Originally Posted by Retribution X
How about another analogy. You operate in store A because of item X. Store B gets item X and sells it for half the price, but they have their own currency, and no way to exchange your currency into that currency. Wouldn't you protest too?
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Your analogy sucks balls, it fails in the sense that already PVP and PVE are two different gameplay MODES, and that anyways they currently already have separate currency, suck it up and play both? You are trying to argue with some one who does both here. You still seem to think these skins will come easy.
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May 09, 2007, 08:23 PM // 20:23
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#169
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Wilds Pathfinder
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Again, PvErs talking about PvP which they have little or no experience.
"Oh no! My FoW is not unique anymore like the 3 dozen W/Mo in Temple of Ages D6! Oh No"
There is no legitimate complain! Only sour grapes.
And BTW - ANet can take it back. PvPers don't care much as fixing the AT system (incredibly broken), more balance please, PvP map fixes, grind fest just to even have a decent build, etc.
LAWL on PvErs think PvP get more stuff. If I only paid for PvP content in each campaign- it would be worth about $10 out of the $50. And most of that is skills - imbalance skills that gets fixed months later. You get a freaking continent, skins, voice acting, more music, etc, etc.
Last edited by crimsonfilms; May 09, 2007 at 08:29 PM // 20:29..
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May 09, 2007, 08:32 PM // 20:32
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#170
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Frost Gate Guardian
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I hope there is a chest somewhere in PvE that will have the slightest possibility to drop a mini Ghostly Hero! Then I would be all for this!
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May 09, 2007, 08:36 PM // 20:36
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#171
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Frost Gate Guardian
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I think the pvp players posting in this thread are loking at it the wrong way.
Suppose the skins offered are: Storm Bow, Firey Dragon Sword, and Chaos Axe. You go ahead and win one of the 4-a day ATS... beating high ranked guilds and low ranked IQ smurfs along the way and your reward for demonstrating your skill is something every RA lamer already has?
I guess its nice that you can look like a RA lamer (if you win several GVG tournaments against the best in the world playing at the time), instead of the boring weapons you have been looking at for 2 year now, but... (1) is the vanity of making any character you roll look like a RA lamer really going to motivate you to play pvp (2) is this the type of reward structure that you want for pvp (is this better than, say, the ladder) and (3) are the resources spent on pvp best used by giving pvp shiny objects (and minipets!) instead of fixing real issues?
As long as the pvp skins are available in pVE, they have no special status effect for pvp... Dont you want to win something that conveys "I won this trophy because I am a winner?" and not "I got something for free that I didnt have to farm XXX hours for (but I might be a faker who just farmed it or scammed it from some loser in Lions Arch)?"
Giving pvp a reward of a skin that is already available in pvE is a lame reward for pvp players.
If excellence in pvp is to be indicated with a visual status, then that visual status better indicate excellence in pvp!!! (especially since pvE skins are essentially replacing the ladder for all real purposes).
Anet better rethink offering pvE skins to pvp players as a reward for wining matches in ATS. These vanity items dont even convey vanity. Its a lame reward considering that previous pvp tournaments have offered real world cash or unique items.
Give unique pvp skins to winners of pvp ATS tournments! Not some recycled pvE crapola! PvE doesnt deserve its rewards being watered down, and pvp ought to demand more than that.
And, also, Make sure that the winners of the GVG ATS tournments dont get the same unique skins that the winners of hero battles ATS tournaments! Thats equally lame!
Last edited by Nekretaal; May 09, 2007 at 08:44 PM // 20:44..
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May 09, 2007, 08:37 PM // 20:37
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#172
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Krytan Explorer
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People are speculating way too much. . . the system isn't even out yet.
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May 09, 2007, 08:41 PM // 20:41
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#173
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by SirJackassIII
Then explain why trying to "balance" this skill for PvE gets shot down? Mid you, it's proposals like "Target loses a minimum of 20 HP if PS is triggered" or the SB change of it ending after 10 hits.
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Because if you read at all what I wrote, and knew anything about the skill and the way it functions, then you would know that it is balanced for pve and pvp. its the game mechanics that allow it to be abused, not the skill. the skill works as it is intended to do. the brokenness of the game mechanics that allow you to have 55hp to where you dont take any damage that you cant have mending and heal breeze to overpower it, it the problem, not the skill.
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May 09, 2007, 08:41 PM // 20:41
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#174
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Frost Gate Guardian
Join Date: Nov 2006
Location: Washington USA
Guild: Demon Dawg Knights [DAWG]
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Well, I'm not one to flame Anet, but this update is pretty lame for people that spent months farming a complete collection of Chaos axes, Fellblades, and Mursaat hammers of every possible mod for PVP [Hint, me]. If they wanted this feature they should have done it from the start instead of screwing people over. I hope at the very least 15k armor isn't available.
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May 09, 2007, 08:43 PM // 20:43
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#175
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by MistressYichi
And a PVP player sacrafices the full content that they paid for when buying the game. Besides, ANET has already said that the Design-A-Weapon contest winners would be implimented into the game at some point. There are countless skins that have been chosen to be implimented into the game, yet we havent seen them. who says that a few of these wont be added to keep the super rare PVE skins their rarity, and give pvp players a little more to look at than a 5" long sword, and a huge square shield thats almost as tall as my character.
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Its a sacrifice BY CHOICE. The same choice that the PvE character made.
You arent forced to play only pvp. You arent forced to play only pve.
Its a player's choices and theres pros and cons for their choices.
Those PvPers who hate to play PvE should not be given access to items thats difficult to get in PvE since they refuse to play it in the first place.
The comparison that PvErs should have a chance at rank emotes without playing PvP is a perfectly valid example of this same principle.
The PvEr refuses to play PvP, but wants the rank emote. Anet should then allow PvErs a chance to get PvP rank emotes without going to PvP.
Just like the PvPer who refuses to play PvE but wants vanity equipment. Anet has now allowed PvPers a chance to get vanity equipment without playing PvE.
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Rank emotes and PvP titles are unique to players who play pvp. (not to say only pvpers will have access to it, those who play both have access also)
Rare skins/vanity items and PvE titles are unique to players who play pve. (not to say only pvers will have access to it, those who play both have access also)
=-=-=-=-=-=-=-=
on a side note: I LOVE the [wiki]Tower Shield[/wiki] and id love an inscribable version.
Last edited by lyra_song; May 09, 2007 at 08:48 PM // 20:48..
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May 09, 2007, 08:46 PM // 20:46
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#176
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Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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Quote:
Originally Posted by replica
How about another analogy. You operate in store A because of item X. Store B gets item X and sells it for half the price, but they have their own currency, and no way to exchange your currency into that currency. Wouldn't you protest too?
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Selling?
It's more along the lines of.
Store A sells item X to target demographic M.
0.05% of target demographic N can get this item as a result of skill, so can 0.005% of target demographic M
Store A posts on forums proclaiming how life is unfair and they're treated like garbage.
Last edited by Narcism; May 09, 2007 at 08:48 PM // 20:48..
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May 09, 2007, 08:47 PM // 20:47
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#177
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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suddenly loot scaling and insription weapons dont look so bad :/
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May 09, 2007, 08:52 PM // 20:52
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#178
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Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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Quote:
Originally Posted by Ravengar Silvertree
Well, I'm not one to flame Anet, but this update is pretty lame for people that spent months farming a complete collection of Chaos axes, Fellblades, and Mursaat hammers of every possible mod for PVP [Hint, me]. If they wanted this feature they should have done it from the start instead of screwing people over. I hope at the very least 15k armor isn't available.
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I hope the fact that the only teams you fight on a sub-1000 ranked guild will consist of mostly 4 npc's that wont' care about your weapons. Rest assured, YOULL BE OKAY.
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May 09, 2007, 08:56 PM // 20:56
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#179
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Narcism
I hope the fact that the only teams you fight on a sub-1000 ranked guild will consist of mostly 4 npc's that wont' care about your weapons. Rest assured, YOULL BE OKAY.
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An ad hominem argument, also known as argumentum ad hominem (Latin: "argument to the person", "argument against the man") consists of replying to an argument by attacking or appealing to the person making the argument, rather than by addressing the substance of the argument. It is most commonly used to refer specifically to the ad hominem abusive, or argumentum ad personam, which consists of criticizing or personally attacking an argument's proponent in an attempt to discredit that argument.
Ravengar's point remains valid. You need to stick to the point instead of insulting him.
Address the point why marginalizing a player's achievements is ok.
Last edited by lyra_song; May 09, 2007 at 08:58 PM // 20:58..
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May 09, 2007, 09:01 PM // 21:01
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#180
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Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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Quote:
Originally Posted by lyra_song
An ad hominem argument, also known as argumentum ad hominem (Latin: "argument to the person", "argument against the man") consists of replying to an argument by attacking or appealing to the person making the argument, rather than by addressing the substance of the argument. It is most commonly used to refer specifically to the ad hominem abusive, or argumentum ad personam, which consists of criticizing or personally attacking an argument's proponent in an attempt to discredit that argument.
Ravengar's point remains valid. You need to stick to the point instead of insulting him.
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Okay, coming from someone who use gothic axes, chaos axes, fellblades and brute swords on his pve toon in pvp(me), ravengar is being selfish.
Quote:
Originally Posted by lyra_song
Address the point why marginalizing a player's achievements is ok.
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Because pointing something like that out, not only makes me feel good about MYSELF, BUT ALSO puts the other person down and lets them know they're in no position to make silly comments about game design.
Last edited by Narcism; May 09, 2007 at 09:07 PM // 21:07..
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